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نمایش نتایج: از شماره 321 تا 324 , از مجموع 324

موضوع: معرفی کتاب ها و نرم افزارها

  1. Top | #1
    کاربر ممتاز
    کاربر فعال

    عنوان کاربر
    کاربر ممتاز
    تاریخ عضویت
    Aug 2010
    شماره عضویت
    16
    نوشته ها
    964
    تشکر
    5,566
    تشکر شده 8,571 بار در 984 ارسال

    Post معرفی کتاب ها و نرم افزارها

    پیشنهاد می دهم که بخشی را به معرفی کتاب ها و نرم افزارها اختصاص دهیم تا هر کسی نرم افزارها و کتاب هایی را که دارد و یا مطالعه کرده است ، معرفی کرده و خلاصه ای از آن ها را در اختیار اعضا قرار دهد تا دوستان نیز خریداری کرده و یا امانت بگیرند .

    لیست کلیه نرم افزارهای معرفی شده در تاپیک

    لیست کتابهای معرفی شده در تاپیک (قسمت 1)

    لیست کتابهای معرفی شده در تاپیک (قسمت 2)

    لیستهای بالا نرم افزارهای و کتابهای معرفی شده تا صفحه 24 تاپیک هستند
    ویرایش توسط پیمان اکبرنیا : 08-18-2012 در ساعت 03:09 PM دلیل: اضافه کردن لینک لیست کتابها


  2. Top | #321
    کاربر جدید

    عنوان کاربر
    کاربر جدید
    تاریخ عضویت
    May 2016
    شماره عضویت
    12315
    نوشته ها
    5
    تشکر
    2
    تشکر شده 8 بار در 4 ارسال

    رمز نزم افزار را فراموش کرده بودم :avastar
    امضای ایشان

  3. Top | #322
    کاربر فعال

    عنوان کاربر
    کاربر فعال
    تاریخ عضویت
    Jul 2015
    شماره عضویت
    11811
    نوشته ها
    80
    تشکر
    57
    تشکر شده 65 بار در 36 ارسال

          space engine 0.9.8.0



    جالب ترین ویژگی این نرم افزار را می توان گشت وگذار در تمام عالم هستی از جمله کهکشان ها و ستاره گان و سیارات و خوشه های ستاره ای باز و بسته و سحابی ها به صورت سه بعدی دانست.
    برای مثال می توانید به درون کهکشان های دیگر رفته و ستارگان و سیارات موجود در آن ها را از نزدیک مشاهده کنید، به دورن سیاه چاله ها سقوط کنید، وارد خوشه های ستاره ای شوید، به سطح تمام ستارگان و سیارات وارد شوید و سفینه ای بسازید و با آن به گشت و گذار بپردازید.


    space engine یک برنامه شبیه سازی رایگان است که برای شما امکان کاوش در جهان هستی را به صورت سه بعدی فراهم می کند. از سیاره زمین گرفته تا دورترین کهکشان ها. از طریق ایننرم افزار میلیون ها کهکشان، میلیاردها ستاره و سیاره های بیشماری برای اکتشاف در دسترس شما قرار خواهد گرفت. این نرم‌افزار به شما اجازه می‌دهد که به صورت سه‌بعدی و شبیه‌سازی شده عرصه گیتی را طی کنید و از اقیانوس‌ها و کوه‌های زمین تا کهکشان‌های دور را درنوردید. شما می‌توانید با این برنامه سوار شاتل فضایی یا کاوشگرهای فضایی مجازی بشوید و ماه و سیاره‌ها و سیارک‌ها را با جلوه گرافیکی تحسین‌برانگیزی ببینید.

    قابلیت های کلیدی نرم افزار Space Engine:
    - کاوش در جهان هستی به صورت سه بعدی
    - نمایش انواع اجرام آسمانی از جمله: کهکشان ها، سحابی ها، ستاره ها و خوشه های ستاره ای، سیارات و قمر ها، دنباله دارها و سیارک ها و ...
    - جستجو برای اجرام آسمانی بر اساس نام آن ها
    - نقشه مقیاس پذیر از جهان و یک مرورگر سیستم های سیاره ای
    - ساخته شده در سیستم ویکی با توصیف بسیاری از اشیاء شناخته شده و قابلیت توسعه توسط کاربر
    - حرکت مداری سیارات و ستاره ها در زمان واقعی محاسبه
    - نمایش مسیرهای مداری اجرام سماوی
    - مدل های حجمی 3D از کهکشان ها و سحابی با ابرهای گرد و غبار بین ستاره ای
    - مناظر 3D از سیارات و ستاره ها
    - افکت های روشنایی
    - مدل دقیق جو زمین (کد اریک Bruneton)، اقتباس برای دیگر سیارات
    - سفینه های فضایی قابل کنترل
    - موسیقی پس زمینه اصلی
    - محلی سازی برای بسیاری از زبان ها، با قابلیت اضافه کردن امکانات جدید
    - توانایی وارد کردن افزونه های کاربر از جمله: مدل ها، تکسچرها و کاتالوگ
    - سازگار با نسخه ها مختلف ویندوز
    - و ...
    __________________________________________________ ____________________________

    آخرین تغییرات به زبان انگلیسی:

    Major updates:
    Many improvements with space ships - new functions and capabilities
    New physically accurate rendering of black holes, neutron stars and white dwarves with accretion disks
    Planemo (rogue planets)
    Massive catalogs of binary and multiple star systems, black holes, brown dwarves
    Chemical composition of planetary atmospheres
    Dithering to fix banding artifacts
    Reversed fp32 z-buffer: no more z-fighting, camera can approach objects up to a distance of a few centimeters
    New addon installation procedure - just drop a single .pak file to the "addons" folder

    Space ships:
    Space ships are now rendered in interstellar space and in the Wiki preview
    Implemented docking of ships with each other
    Engines exhaust rendering and sound effects
    Landing on planets: ships become fixed on the surface
    Alcubierre warp drive physics, with HUD, controls and autopilot
    Autopilot:
    • Flying to target using main engines (acceleration-deceleration scheme)
    • Flying to target using warp drive
    • Synchronization of the velocity with target
    • Holding altitude (hovering above a planet)
    • Target can be any celestial body or another ship
    • Physically-based autopilot turns
    • Autopilot commands in the right-click context menu (ability to give orders to remote ships)

    Ability to bind warp drive power control to mouse, keyboard and joystick
    Ship's warp state, autopilot state, reference body and target are saved to the config
    Smooth third-person camera for the ship which is currently controlled
    Newly built ship spawns with the same speed as the currently selected one
    Simple ship editor: changing global parameters, adding/removing effects and modules, saving to the script
    Button "Teleport here" in the Ships manager is available only in cheat mode
    Buttons for "Fly here" and "Hyperjump here" commands are added to the Ships manager
    Restored possibility of selecting the reference body
    Ship is destroyed if reentry or landing speed is too high, or if tidal forces are too high
    Hyperbolic orbits of ships are now displayed
    Updated default ships

    Procedural planets and stars:
    New physically accurate rendering of black holes, neutron stars and white dwarves with accretion disks
    Chemical composition of planetary atmospheres
    Updated palettes for titans and iceworlds
    Alien vegetation on titans with terrestrial life
    Reduced too-common impact basins on titans and iceworlds
    Suppressed mountain generation in impact basins
    Random global tint of planets in shades of brown
    Polar caps on cold selenas and iceworlds (Ganymede-like and Pluto-like thin frost deposit)
    Animated surface of neutron stars and white dwarves
    Improved rendering of late M-dwarves and brown dwarves
    Smoother solar spots
    Integrated Klud's mods for selenas and asteroids
    Improved asteroid surface textures
    Improved giant stars surface textures
    Improved craters shape
    New atmosphere models by HarbingerDawn
    New volcanos
    New cyclones on terrestral planets
    New cyclones and textures on gas giants
    Detail-less gas giants like Uranus
    Haze-like cloud layer on cold and hot gas giants
    Faint Jupiter-like rings
    Fixed unrealistic rings in binary planet systems
    Binary planets can have outer moons
    Option to change hue and saturation of atmosphere for each planet, integrated to scripts and editor
    Fixed seams in terrain textures and meshes on procedural planets
    Detail specular bump mapping on planets

    Astronomy:
    Massive catalog of binary and multiple star systems by Cirax
    Massive catalog of systems with relativistic objects (black holes, neutron stars and white dwarves) by Cirax
    Massive catalog of systems with brown dwarves by Cirax
    Integrated community catalog of binary and multiple asteroids
    Added moon of Makemake
    Completed Messier catalog
    Updated exoplanets catalog (27 July 2016)
    Added exoplanet names approved by International Astronomical Union
    New textures of Mercury, Ceres, Vesta, Titan, Pluto, Charon, and Saturn rings
    Milky Way's supermassive black hole Sagittarius A* and stars orbiting it
    Integrated nebulae models by Bambusman, Astroniki, and Voekoevaka
    Reduced brightness of some Solar System bodies
    Added ability to replace procedural supermassive black hole with a catalog entry
    Added ability to specify star mass, radius and temperature in the star script
    Implemented planemo (rogue planets)
    Implemented Y spectral class for brown dwarfs
    Implemented procedural Wolf-Rayet, Carbon and Circonium stars
    Implemented correct orientation of extrasolar systems (RefPlane "Extrasolar" for inclination and ascending node)
    Added ability to specify locked position of a body relative to parent body with simplified script syntax (RefPlane "Static" and "Fixed")
    Reduced luminosity of procedural star clusters
    Updated open clusters size and star statistics
    Some planets and moons can be in spin-orbital resonance (not only 1:1)
    Added limit to mass of a catalog exoplanets to fix absurdly high densities
    Added alternate designations for some nebulae and clusters, removed duplicates
    Added rotational parameters of the Sun

    Interface:
    Improved ship manager with "Pack" and "Faction" filters for ships
    Smooth switching of many display options and objects (labels, orbits, eclipse shadows, clouds etc)
    Smooth lighting animation in the Chart mode
    Updated Solar system browser:
    • Fictional barycenter of planetary system is not displayed
    • Ability to display a barycenters of binary planets
    • Active navigation buttons with number of satellites counter
    • Added ambient lighting for a rogue planet or solitary black hole systems

    Updated Star browser:
    • New options in spectral class drop-down lists for new star classes provided
    • Option to hide planemo from the search result
    • Option to show only systems with 100% match with the filter in the search result

    Updated Wiki:
    • Finished description editor, supported standard shortcuts like Ctrl-Left, Ctrl-Shift-PgDn etc, text selection and copy/paste
    • Increased length of the first column in the data tables
    • User and default descriptions are saved to separate files
    • Added information about exosphere temperature, chemical composition of atmosphere, etc
    • Updated articles

    Updated Player settings menu:
    • Added option to display full and abbreviated names of constellations
    • Added option to display radius instead of diameter for the selected object
    • Added option to choose pressure unit

    Updated Graphics settings menu:
    • VSync switch is moved here from the Display menu
    • Added quality switch for MSAA
    • Added quality switches for aurora, black holes and ship warp field effect
    • Added "Loading speed" slider to control planet loading speed vs framerate
    • Maximum planet LOD is limited to +1, with the ability to set +2 in the console
    • Removed "Atmo from sea level" and "Atmo extinction" switches

    Updated Export skybox menu:
    • Added image format selection
    • Swapped pos_z and neg_z faces
    • After pressing "Save", engine wait for loading/generation completeness before saving files

    Updated Planet editor:
    • Localized interface of the Planet editor
    • On click for edit, too large/too small values are converted to the scientific notation (like 1.23e4)

    Blinking cursor in the text edit boxes
    Hints allows viewing of table cell contents if the cell is too small
    Planet shine is disabled on previews in Solar System browser and Wiki
    Displaying of spin-orbital resonance and solar day length of a planet
    Button "Start" on Video capture dialog changes to "Stop" when video capture is in process
    Planet SurfStyle can be updated in the Planet editor
    Right side toolbar do not overlap the selected object's info table
    Localized parent names in the Search menu
    Changed colors of orbits, labels and markers of barycenters, suns and comets
    Customizable colors of GUI and fonts (via skins system)
    New GUI skins
    Added Norwegian localization (by username6)
    Updated localizations

    Controls:
    Swapped default rotate CW/CCW keys
    Camera motion mode or controlled ship is restored after closing of the Map Mode
    Added ability to cancel autopilot "Warp to" and "Fly to" commands
    Smooth camera rotations in Free mode, adjustable in user.cfg
    Camera in spacecraft/aircraft mode is stopped after using "Go to" autopilot

    Catalogs and file system:
    Accelerated pak files loading
    Changed directory structure - "data" and "addons" folders are provided, which have identical internal structure (textures, models etc subfolders) and work in parallel
    "addons" folder can have custom subfolders inside, which also work in parallel to "data" and "addons" folders
    New addons/mods installation procedure - just drop a single .pak file to the "addons" folder or to the any custom subfolder inside it
    Duplicate entry of any object in a catalog file updates/patches the older entry (entry in older file) - no need to edit default catalog files to install a patch or mod
    Automatic search for catalog files through default directories - no need to edit the universe.cfg to install a catalog patch, mod or addon
    Automatic search for galaxy/nebula model scripts through default directories - no need to edit the models.cfg to install a model patch, mod or addon
    Automatic search for atmosphere model scripts through default directories - no need to edit the atmospheres.cfg to install a model patch, mod or addon
    Shaders, music and sounds are moved into the "data" folder; overriding by corresponding file in the "addons" folder is possible
    csv file format for galaxy catalog
    Local group galaxies are moved into separate catalog file, others are converted to csv
    Added Lum and Luminosity parameters for the nebulae, clusters and galaxies script
    Added AlbedoBond and AlbedoGeom parameters for planet scripts
    Advanced catalog error logging: typing file name and line number where error was detected, ability to change behaviour globally or per catalog file
    Improved star solver: calculating missing parameters for catalog star using the provided ones, now works for multiple stars
    Automatic creation of directories to save config/script file if they don't exist
    Changed config file structure and behavior: user settings are not overwritten by new patches

    Engine:
    All shaders are moved to OpenGL 3.3+ core profile
    Implemented multi-sampling anti-aliasing (MSAA)
    Rendering in equirectangular spherical projection
    Optimized and updated GUI rendering and skins system
    Optimized labels and markers rendering
    Label rendering for selected object is independent of distance and brightness
    Markers rendering in correct order: markers of closer objects can be visible in front of farther objects
    Labels and markers for ships
    Implemented custom defines for glsl shaders, some similar shaders are merged into a single file
    Separate shader cache folders for each driver version
    Separate files for saving default and user locations
    Changed format of locations config
    Added cvars for planets lighting dimming magnitude and secondary lighting limit magnitude
    Added StereoIPD parameter to the config
    Stars and planets does not disappear when galaxies are switch off
    Exposure doesn't affect labels
    Exposure doesn't affect GUI in Oculus Rift mode
    New object selection method for Oculus Rift
    Updated to Oculus 0.8 runtime
    Separate buffers for left and right pass in stereo modes
    Improved quality of elliptical galaxies rendering
    Internal time representation is changed to 64.64 fixed point type
    Improved quality and performance of the logarithmic z-buffer
    Implemented reversed floating point z-buffer:
    • Rendering orbital paths with proper order with planets and ships
    • Fixed z-fighting issues on water and clouds
    • Allows placing the camera up to few centimeters from a planetary surface or space ship
    • Support via GL_ARB_clip_control for OpenGL 4.5+ drivers (including Intel HD 4600+)

    ClipHeight is moved to main.cfg and changed automatically based on reversed depth buffer support at first launch
    Improved stability at 4k+ screen resolution
    Atmosphere models are managed by the memory manager
    Music player working in a separate thread
    Faster reloading of terrain generator shaders by Ctrl-F5 (only for selected planet's class)
    Improved terrain tiles culling algorithm - slightly less VRAM is needed to load a planet
    Added limit for size of a non-loaded planetary systems (optimization for Sun neighbourhood)
    Fixed colorizing of the stars lens flares by orbital path lines (only in reversed/logarithmic depth buffer mode)
    Switch between impostor and fullscreen FBO is occurred at matched resolution

    Bugfixes:
    Fixed planetary rings brightness in the "real planet brightness" mode
    Fixed holes in planetary surface where lava flows should be
    Fixed wrong terrain LOD calculation on small screens
    Fixed Pluto system orientation
    Fixed some bugs in planet script exporting
    Fixed black stain artifact on a planet surface
    Reduced cyclone cutting probability
    Fixed lags when changing FOV
    Fixed changing of a planet particle size when changing FOV
    Fixed climate smoothing on planets with a thick atmosphere
    Fixed clouds lighting in thin atmospheres
    Fixed too many cloud layers on planets with thin atmosphere
    Fixed bug with sun shining through the ocean
    Fixed change of the display mode and refresh rate at SE startup
    Fixed a lot of stars with wrong/error stellar class in the star catalogs
    Fixed over 400 duplicated galaxy names in the galaxy catalogs
    Fixed camera velocity indicator
    Fixed star motion blur when changing distance with left + right mouse drag
    Fixed star motion blur for ships in hyperspace
    Fixed some bugs with automatic ships hyperjump
    Wiki descriptions now correctly display tabulations
    Fixed specular spot on ships
    Fixed specular spot on Oceanias
    Fixed visual artifacts with atmosphere and water on Oceanias
    Fixed atmosphere height on tidally heated worlds
    Fixed too small atmospheres height on gas giants
    Fixed sudden stopping of ship rotation when changing orbital orientation mode
    Fixed blinking LOD of a planet when Wiki is opened
    Fixed Overbright slider initialization in the Magnitude/brightness settings menu
    Fixed blurring of slider handle texture
    Fixed bug with invisible velocity pointer text
    Fixed crash on opening Chart mode for the not currently visible system
    Fixed wrong animation of the currently followed planet in the Chart mode
    Fixed localization change in the Chart Mode
    Fixed camera offset in the Chart mode while animation is in progress
    Fixed camera collision detection with moons in Chart mode
    Fixed incorrect saving of rendering options when exit program while Chart Mode is opened
    Fixed continuous execution of ship's autopilot command "Retrograde"
    Fixed render of orbits in the Map mode
    Fixed bug with infinite radius of black holes, neutron stars and white dwarves
    Fixed artifacts with black hole and ship warp effect in stereo modes
    Fixed wrong camera positioning at program startup
    Fixed pushing camera up while loading location on a planetary surface
    Fixed camera pushing when landing on planet with Left+Right mouse drag
    Fixed wrong calculation of orbital period of catalog binary stars
    Fixed crash on building a ship in interstellar space
    Fixed sprites rendering order in nebulae
    Fixed extreme apparent magnitude of a comet nucleus if camera or ship is close to it
    Fixed throttle and correction engines controls by joystick
    Fixed switching ship's behind camera when planet is selected
    Fixed smooth fade in of the selection pointer
    Fixed orientation of the ship's orbit relative to moons
    Fixed ship's orbital position calculation
    Fixed ship's "Horizon" orientation command
    Fixed bug with phase calculation for planets and ships
    Fixed inability to change ship's hyperfactor if engines are off
    Fixed autopilot warp to star systems
    Fixed ship's gravity acceleration display
    Fixed procedural stars generation in dwarf galaxies
    Fixed rings blending with clouds and atmosphere
    Fixed seam artifact in rings
    Fixed star sprite in barycenters
    Fixed star density in Milky Way
    Fixed various rendering bugs in the Map Mode
    Fixed planet particles rendering in front of water/clouds
    Fixed foreground labels rendering in front of planets
    Fixed instability in orbit solver for hyperbolic orbits
    Fixed bug with sudden camera rotation when collide with terrain
    Fixed star counter in galaxies
    Fixed always off VSync in main menu
    Fixed bug with clouds height of catalog stars
    Fixed bug with broken Milky Way model
    Fixed bug with wrong ships positions after program start
    Fixed brown dwarf illumination by other stars in a system
    Fixed comet tail cutoff
    Fixed object name text goes outside preview area in Wiki
    Fixed bug with wrong generation of a star rotation period in multiple catalog systems
    Fixed bug with catalog stars not being properly overwritten by new entries
    Fixed bug with wrong galaxy sysmodel loading after cache cleaning
    Fixed bug with no procedural nebulae generated in Irr galaxies
    Fixed sudden appear/disappear of nebula model when distance changed
    Fixed camera motion direction after using of tracking
    Fixed offset between terrain texture and mesh, gaps in terrain on small bodies
    Completely fixed seams in the terrain textures and mesh
    Fixed transparency of the interface in Fish eye mode
    Fixed bug with name of barycenter of binary planet
    Fixed bug with ability to select "invisible" stars and planets in the star clusters
    Fixed comet tail and star corona brightness in the autoexposure mode
    Fixed bug with not loading of some planet's shaders (missing previews in the Solar System Browser, transparent planets etc)
    Fixes some ship models
    Fixed asteroids terrain
    Fixed rayed craters
    Restored narrow features on gas giant's clouds
    Fixed missing procedural red giant stars
    Fixed behaviour of the engines thrust sliders when time flow is reversed
    Fixed bug with ship's real speed in interstellar flight is 2 times faster than expected
    Fixed ships flight state (interstellar/interplanetary) in catalog star clusters
    Fixed too big oblateness of some supergiant stars
    Fixed bug with rendering of galaxies with ModelBright different from 1
    Fixed crashes on AMD/ATI cards at startup
    Fixed broken textures/mipmaps on AMD/ATI cards
    Fixed ship models non-loading in Interleaved mode
    Fixed non-loading of textures of rings, lens flares, ships and galaxies at program startup or at high load
    Fixed inability to select a procedural planet if catalog planets are disabled
    Fixed freezes on Earth and other real planets with huge texture packs
    Fixed flipped saving of png images
    Fixed incorrect shader code generation for warm and hot oceania
    Fixed bug in atmosphere scattering precomputing code (broken atmosphere models)
    Fixed bug with reading coordinates of Mintaka and other stars in DMS format with D between -1 and 0
    Fixed ' character typed in the console when it opened
    Fixed changing of the camera velocity then typing + or - character into any edit box
    Fixed bug with solar eclipses not affecting planet brightness in "Super" Planet shine
    Fixed bug with loading/generating of incorrect galaxy sprite model
    Fixed seams in nebula skybox
    Fixed a bug with rendering of a black squares instead of star sprites on Intel HD in stars style mode "points"
    Fixed blinking of ship star-like particles
    Fixed bug with Map mode if camera tracked some object before entering the Map Mode
    Fixed disappearing of the value labels near sliders in the Planet editor
    Fixed a bug with incorrect star/planet counter in the Star browser table
    Fixed scorched asteroid moon bug
    Fixed missing OpenGL version check and crash on initialization on systems with no graphics driver (generic Windows driver)
    Fixed artifacts (precision issues) with zero-phase glare, detail textures and water specular then camera is close to the planet surface
    Fixed brightening of the planet surface then camera is close to it
    Fixed autoexposure then sun is occluded by a planet
    Fixed star spectral class initialization in the Planet editor
    Fixed crash on entering Planetarium if no catalogs was loaded
    Fixed object filter checkboxes if no catalogs were loaded (fully procedural Universe is possible)
    Fixed precision issues with eclipse shadows
    Fixed too high mass of procedural brown dwarves and supergiant stars
    Fixed colliding binary stars
    Fixed a bug with not showing a planet if system's center wasn't in the field of view at least once
    Fixed a bug with file system data not being updated when a pak file is renamed, deleted, or added
    Fixed swapped palettes of cool, cold and frozen gas giants
    __________________________________________________ ___________________________

    سیستم مورد نیاز برای اجرای بهتر برنامه:



    __________________________________________________ _____________________

    لینک مستقیم دانلود آخرین نسخه نرم افزار (v(0.9.8.0 :
    http://daily-nerds.de/spaceengine/Sp...0980-setup.exe

    حجم نرم افزار: 1.02 GB
    __________________________________________________ _____________________

    سایت اصلی برنامه برای اطلاعات بیشتر، دانلود add- onهای Hd و ultra و مشاهده تصاویر و ویدیو ها از محیط نرم افزار:

    www.spaceengine.org
    __________________________________________________ _____________________

    تصاویری از محیط نرم افزار:
















  4. 3 کاربر مقابل از محمود قادری عزیز به خاطر این پست مفید تشکر کرده اند.


  5. Top | #323
    کاربر جدید

    عنوان کاربر
    کاربر جدید
    تاریخ عضویت
    Feb 2017
    شماره عضویت
    13220
    نوشته ها
    1
    تشکر
    0
    تشکر شده 0 بار در 0 ارسال

    دوست عزیز مرسی .خیلی خوب بود

  6. Top | #324
    کاربر جدید

    عنوان کاربر
    کاربر جدید
    تاریخ عضویت
    Dec 2018
    شماره عضویت
    14786
    نوشته ها
    1
    تشکر
    1
    تشکر شده 0 بار در 0 ارسال

    معرفی کتاب ها و نرم افزارها         
    دوستان کسی درباره سوجوک مطالعه ای داشته؟؟؟؟ منابعی می شناسید برای سوجوک به صورت تخصصی؟

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